You should notice that her center is somewhere between her feet, because when she rotates, she disappears into the ground! Play your world to see where Alice’s center is. This will make her do one full rotation around her center. Select the turn command from Alice’s method list, and drop it in your method editor. Your method editor will now look like this: Let’s find Alice’s center so we know what she’ll look like when we tell her to turn or roll. center Side note: Not all human characters in Alice have their centers at their feet. This is the point on an Alice object that determines where it is in the world, and around which the object will rotate if commanded. Your method editor should look something like this:Ĥ There is one more very important thing to know to understand movement in the Alice world. So you can see the directions that objects can move in, use a Do in Order and tell Alice to move in each possible direction one meter. Play your world to get an idea of how movement looks in each direction. UP BACKWARD Alice’s LEFT Alice’s RIGHT Side note: Individual pieces of objects, like Alice’s arm for example, can move in these directions on their own too, if you command them to. For example, if you tell Alice to move left, she will move to HER left, not YOUR left. Always remember that these directions are from the object’s point of view. 1 Lesson One: Objects in Alice: Positioning and Moving ThemĢ The most basic thing to know about the movement of an object in Alice is that each object can move in six different directions: up, down, left, right, forward, and backward.
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